What We've Achieved Through Our Research
We discovered and coined the e-discipline term to refer to parents’ usage of screen devices as discipline tools.
More than 80% of parents use e-discipline to control children behavior
9.2% of participants were classed as having Internet Gaming Disorder.
A total of 98.0% of participants used more than one platform for online gaming, and 61.3% used three or more platforms.
The school average of gamers classed as having Internet Gaming Disorder was not only below the passing grade, but much lower than the school average of gamers classed at risk of Internet Gaming Disorder.
Males who multitask while learning are 19 times less likely to obtain high grades.
Translated and validated an Arabic version of the IAT for measuring Internet addiction. Research teams from more than 14 Arab countries requested the Arab version to conduct studies on samples drawn from their own countries.
Females who multitask while learning are 8 times less likely to obtain high grades.
The adolescents who are the most vulnerable to Internet addiction are the youngest.
Translated and validated an Arabic version of the Internet Gaming Disorder that measures the level of problematic use of online and offline video games. Researchers from Arab countries are requesting the Arab version to conduct studies on samples drawn from their own countries.
Our research results showed that social media addiction is negatively related to self-esteem.
Users’ interest in information and research drops as Internet addition increases.
Internet usage doubles on holidays at all addiction levels.
Non-Arab Countries that requested the Arabic version of the Internet Addiction Test